Figure 6.2: Carly Vickers, 2020.
Figure 6.4: Felipe Olivares Barreto, 2020.
Figure 6.5: Felipe Olivares Barreto, 2020.
Figure 6.6: Felipe Olivares Barreto, 2020.
Figure 6.7: Fitting the hand controllers.
Figure 6.8: System testing.
Figure 6.9: Testing arm spans with the Oculus headset sensors.
Figure 6.10: Video camera heights needed careful adjustment to create composite images.
Figure 6.13: Monitor for visual feedback throughout the gesture capture session.
Figure 6.17: Carly Vickers, 2020, Research participant C3
Figure 6.18: Sketch mock-up of possible augmented reality glasses view.
Figure 6.19: Research participant C1 demonstrating cues with the left hand.
Figure 6.20: Carly Vickers, 2021, Testing the visual differentiation of the left and right hands through translucency.
Figure 6.21: Carly Vickers, 2021, Testing the visual differentiation of the left and right hands through fade lengths.
Figure 6.22: Carly Vickers, 2021, Testing the visual differentiation of the left and right hands through trace styles.
Figure 6.23: Carly Vickers, 2021, Gestural trace video reel.
Figure 6.24: Carly Vickers, 2021, Research participant C1 preferred trace style.
Figure 6.25: Carly Vickers, 2021, Research participant C2 preferred trace style.
Figure 6.26: Carly Vickers, 2021, Mixing of colours to reflect the mixing tones of instruments.
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